Under the Moonlight
Role: Game Designer
When making Under the Moonlight, I collaborated with my team to develop puzzles and create levels within forty-eight hours. I developed the werewolf transformations, in addition to several levels in the game. Towards the end of the game jam, I helped to scope down the project and cut ideas that we didn't have time to create.
This project was completed in forty-eight hours for the GMTK Game Jam. A game jam is an event where people create a game around a specific theme in a specific amount of time, typically forty-eight to seventy-two hours. For this specific game jam, the theme was "Out of Control", and we had forty-eight hours to create everything and submit the project.