A Cog in the Cosmic Machine
Role: UX Design Lead
During production, the original UX Lead left the project and I was chosen to fill the position. While working on A Cog in the Cosmic Machine, I had several responsibilities as the only UX designer on the team. I ran user tests after every milestone. I worked with designers to address pain points in their designs. I designed low-fidelity wireframes for screens in the game and I worked with programmers to implement the low-fidelity and high-fidelity wireframes into Unity.
This game was created for my senior game capstone at Bradley University, which was my final game project at the school. This project was done completely remotely over two semesters and involved over twenty people. With team members located anywhere from the West Coast of the U.S. to Ireland, there was an eight-hour time difference for the team.