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Saints Row (2022)

Role: Mission Designer

On Saints Row, I oversaw several missions where I was responsible for iteration and fixes. I iterated on set pieces in Be Your Own Boss and Going Overboard. I iterated on several missions both before and after release, including Art Appreciation. I designed two new missions for DLC, The Bowelrun and Return of the Dust King.

In Be Your Own Boss, I improved the escape sequence by adjusting the escape path near the church and adjusting durability of the players vehicle during the escape.

In Going Overboard, I increased the number of idols as the escape goes on and adjusted Kev's speed during the escape to increase difficulty as time passes.

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In Art Appreciation, the main issue I resolved was the difficulty caused by the fragile cow prop getting smashed by cops. To address this, I swapped out the original chase with a pony express sequence. Players slow down to avoid the search areas, keeping the cow prop from taking too much damage and failing the objective.

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For The Bowel Run, my goal was to create an in-world convoy experience for the player to participate in.

For Return of the Dust King, my primary focus was building on the base game LARP stealth sequence, providing a non-linear stealth area for the player to work their way through before continuing the mission.

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Saints Row (2022) is an open-world, action-adventure game developed by Deep Silver Volition and published by Deep Silver. The project was in development for roughly for five years, while I was on the project for fifteen months. All DLC and QoL content was completed over the course of the next twelve months. While I was on the project, the team primarily worked remotely due to COVID-19. Some worked in the office, some worked from home, and others worked in a hybrid solution.

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