I worked with two other designers to create Rebound. Although my official title was "Producer", each team member contributed to the project's design. I prototyped the visual mechanic for Rebound and worked with our level designer to create levels. I also tracked the team's progress and tasks during the production of the game.
This game was created during the spring of my sophomore year at Bradley University for the Game Production 1 course. There were three team members and we had from February until May to complete the project. For this project, we were required to create a 2D game.