Previously a mission designer at Deep Silver Volition, I've worked on over a dozen missions that include a variety of content. From combat encounters and level design to more bespoke experiences, I have a wide range of experiences to draw from. I graduated in May of 2021 from Bradley University, earning a Bachelor of Science in Game Design with a User Experience Design minor. I create games for work and on my own time, with years of experience as a Game Designer and a User Experience Designer. Whether I'm designing a 3D game, a 2D game, or a tabletop game, I love creating experiences for people to enjoy.