Hi! I am Alex Cline,
a Game Designer and UX Designer.
I create games with a focus on their designs and how those designs impact player experience. Below you will find my previous projects.
A Cog in the Cosmic Machine
Role: UX Design Lead
A Cog in the Cosmic Machine is a narrative strategy game in which you are an AI transporting cargo through the dangers of space and capitalism. Sometimes you have to make hard choices: sacrificing your crew members may be bad, but ticking off your stockholders could be worse.
Bad Boiz All Around
Role: Game Designer
Bad Boiz All Around is a 2D space shooter where a player controls a space fighter against the "Bad Boiz". Fly around space using blasters and shockwaves to defend yourself as long as possible against the oncoming enemies. There's no way out; the only question is how many you'll take down with you.
Quidditch Practice Planner
Role: UX Designer
The Quidditch Practice Planner is designed for quidditch coaches to learn and create new drills, teach drills to players, and create practice plans. New coaches are often less confident in the rules of the sport, which impacts their ability to coach. This app aims to support coaches so they can support their players more effectively.