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Hi! I am Alex Cline,

a Game Designer and UX Designer.

I create games with a focus on their designs and how those designs impact player experience. Below you will find previous projects I worked on.

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Clockwork Revolution

Role: Quest Designer

Embark on a grand adventure in the

steampunk metropolis of Avalon. After stumbling across an incredible invention allowing you to travel into the past, you discover the city you call home has been carefully crafted through the alteration of historical events.

COMING SOON
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Saints Row (2022)

Role: Mission Designer

Welcome to Santo Ileso, a vibrant fictional city in the American Southwest. In a world rife with crime, a group of young friends embark on their own criminal venture, as they rise to the top in their bid to become Self Made.

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A Cog in the Cosmic Machine

Role: UX Design Lead

A Cog in the Cosmic Machine is a narrative strategy game in which you are an AI transporting cargo through the dangers of space and capitalism. Sometimes you have to make hard choices: sacrificing your crew members may be bad, but ticking off your stockholders could be worse.

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Under the Moonlight

Role: Game Designer

Under the Moonlight is a 2D puzzle maze game. You play as a werewolf who transforms when the moonlight hits them. This game was developed for the GMTK 2020 Game Jam.

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Anima

Role: Project Manager

Anima is an action-adventure game that focuses on the relationship between the player character and an AI-controlled eagle. Alone and untested, Nio must learn how to work together with an unlikely ally to save her family and clan from a terrible fate.

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Rebound

Role: Producer

Rebound is a 2D platformer that tells the story of loss through the player character's thoughts. The player character will journey through the five stages of grief, the process of how one learns to live with loss, in an artistic narrative fashion.

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Party Corgis

Role: Game Designer

Party Corgis is a fun and fast party game for three to six players. In Party Corgis, players use Party Favors and special Corgi Powers to attract as many corgis to their parties as possible.

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Bad Boiz All Around

Role: Game Designer

Bad Boiz All Around is a 2D space shooter where a player controls a space fighter against the "Bad Boiz". Fly around space using blasters and shockwaves to defend yourself as long as possible against the oncoming enemies. There's no way out; the only question is how many you'll take down with you.

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Quidditch Practice Planner

Role: UX Designer

The Quidditch Practice Planner is designed for quidditch coaches to learn and create new drills, teach drills to players, and create practice plans. New coaches are often less confident in the rules of the sport, which impacts their ability to coach. This app aims to support coaches so they can support their players more effectively.

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